I've never cared enough to commit the myriad villains to memory, but the references to past games does make for some sense of cohesiveness. The story is once again a sweet-natured (if forgettable) space adventure, with nods to various points of continuity in the series. Zurkon, who now sports an entire Zurkon family when fully upgraded. I enjoyed the twists on favorite weapons too, like Mr. Leveling them upgrades strength, but the gear is also complemented by a grid-based upgrade system that grants special new abilities or increases drop rates. They level up much quicker, and have fewer upgrades that are each more substantial. The weapons-always a standout feature of Ratchet games-have been given a slimming down as well. The various worlds introduce new mechanics at a steady clip, but move along from one setting to the next quickly enough to maintain a sense of visual variety. ![]() There's very little in the way of tutorial segments, apparently assuming that most people interested have played a Ratchet game before. Everything has been streamlined to make Nexus hit the ground running. Most importantly, this is a very abbreviated Ratchet experience. But a few smart moves keep it from feeling redundant and makes for a finely-tuned distillation of everything that made the series so engaging and worthy of its longevity. As a result, it hews closely to the formula first forged in the PlayStation 2 era. Ratchet & Clank: Into the Nexus finally returns to the series' roots.
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